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Pathfinder fox shape magic items
Pathfinder fox shape magic items











But within the world - and around the table - what's important is that he's carrying the hungry blade Varsil, He-Who-Strikes-Down-The-Fearful, which once belonged to the Mad Dauphin, and he found it in the Tower of the Eye and that he's wearing boots made from the hide of that snow leopard he killed all by himself way back at third level - remember, he wore that pelt as a cloak for ages until he cut a deal with the Chittering Fairies of the Woad-wood to turn the pelt into magic boots for him in exchange for slaying the Bellowing-Beast of Rotbarrow Moor? Man, that was a freaking sweet adventure. Add minor powers, cosmetic effects, and appearances that help achieve this.ĭoes it matter under all that stuff that the character is carrying a sword +2 and wearing boots of striding and springing? No, underneath, that's the mechanics and that's fine. Change the powers and forms on the standard magic items to match what you're doing - this will serve to de-genericize the item and also reinforce the world you're building. For me, I try to think about whether the item 'feels' like it would fit in a fairy-tale for others, the touchstone might be 'Celtic legends' or, in your case, it sounds like you're doing a Classical Mythology thing maybe. Second piece of advice: when you look at a magic item you're about to include, ask yourself whether the item jibes with your milieu. Items need good physical descriptions, some of 'em need names and backstories and legacies that can be discovered - or created by the characters themselves if they don't know them ("I think I shall call you.Sting!"). If you start talking about plus-this and plus-that, then your players will. When I do, I might get rid of middling magic items all together and just occasionally put in games about magic items of real power.Īs a DM, if you want to keep magic items "magical", then you need to constantly remind yourself to 'de-genericize' the items.įirst off, if the best way you can describe an item is "ring of protection +2", you've already sabotaged yourself. I don't really have a point, other than after running "magic item shop world" I'm looking forward to getting back to my low magic way of running games. If you have certain things you want the party to do, powerful items could give them doors to walk right around it. I suppose GMs are right to be scared of magic items that strong, because they will change the nature of the game.

PATHFINDER FOX SHAPE MAGIC ITEMS PC

The armor that makes you immune to fire could let a PC set castles on fire and walk right in to loot the place.

pathfinder fox shape magic items

He could replace all the carrot stew in the kingdom with hemlock stew and eat it with everyone else and be just fine. Imagine an assassin that was actually immune to poison. I think a part of that is because GMs are traditionally scared of the level of power characters with absolute items would possess. It is always things like: ring of poison save +2, armor of fire resistance 5. Most games, especially low level games, never get to the point that the magic is absolute. The stone you put in your mouth that makes you immune to poison. Magic items in stories tend to have absolute properties. Someone on this forum pointed it out recently. It still seemed weak, and I think it was because I was still using too many PF magic items. This gave me more freedom to forget about magic items as balance and just put in whatever I wanted. That way, a 6th level fighter without armor had an AC of 13 or 14 naked, but didn't have to worry about getting +armor and shields. Something I was doing for a while was dividing up those bonuses according to wealth by level and giving them as permanent stat bonuses due to training. The nature of these magic items: + sword, + armor, + natural armor, + resistance, + shield, + attributes.

pathfinder fox shape magic items

I don't have the chart, but because of the way the prices of items scale, a character with the correct wealth by level has something like 8/10 of the bonuses from magic items someone 2-3 times wealthier than himself would have. There are about 6 different magic items a lot of rules players think are essential, to the point that they believe the game designers intended them to be taken. So there is something to the wealth by level chart.

pathfinder fox shape magic items

It just occured to me that it looks like I'm talking about a new magic item rule book. Edit - I appologise about the thread title.











Pathfinder fox shape magic items